Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydQGm-5hTJp-6Zavk-mvKS6-GLSKF | 12/18/7 | 60.4 | 0.89 | 2026-06-17 19:08:30 · 32m 9s | |
| CSGO-yokGk-kBWAL-3WJWU-o2YYY-Nk2pH | 12/20/4 | 64.2 | 0.70 | 2026-06-11 19:14:34 · 39m 4s | |
| CSGO-2tMGn-cLcNh-spXhX-p76TH-wwqVQ | 18/16/6 | 82.3 | 1.23 | 2026-06-11 18:32:48 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.