Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jfuHs-8hqtb-CKAZv-tKShC-YLr7C | 21/16/7 | 104.6 | 1.23 | 2026-07-03 20:39:25 · 35m 53s | |
| CSGO-SndZU-QwpiR-wJMB2-YcsNG-CoRqJ | 28/7/4 | 150.9 | 2.53 | 2026-07-01 19:14:54 · 22m 59s | |
| CSGO-WLeKT-SM6CQ-VsxoE-6ELVp-oXc3K | 15/7/3 | 98.5 | 1.69 | 2026-06-22 21:07:29 · 18m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.