Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5t6X-ue8QS-OLPFu-7Ojmt-cs4JE | 17/14/3 | 82.0 | 1.23 | 2026-06-30 14:43:41 · 34m 28s | |
| CSGO-YrX54-2VwRJ-xFQSy-O8SvL-K8o3B | 13/13/4 | 118.6 | 1.25 | 2026-06-30 14:19:10 · 20m 23s | |
| CSGO-L5QuL-UqAFu-3Wo8A-5cKiV-7FFdH | 18/10/4 | 84.9 | 1.51 | 2026-06-19 23:20:34 · 32m 18s | |
| CSGO-eGWnE-2yM9v-bnToB-SSELe-dPVeL | 21/17/7 | 102.3 | 1.41 | 2026-06-18 22:07:59 · 42m 4s | |
| CSGO-Duoyn-V8kS4-iGcxA-BhkVo-N4XsO | 28/18/5 | 100.8 | 1.62 | 2026-06-18 19:36:29 · 39m 47s | |
| CSGO-VspiD-aKmwy-W53w9-Pxr8F-wwqVQ | 18/18/4 | 100.6 | 1.30 | 2026-06-16 21:54:36 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.