Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NhSj3-dcXvX-BTZ6p-zzLMS-6a4mA | 13/16/5 | 67.0 | 0.91 | 2026-06-27 21:04:16 · 31m 17s | |
| CSGO-L9B3K-QbTYU-GLj4t-HiLrW-462NF | 23/7/7 | 147.1 | 2.27 | 2026-06-27 17:46:09 · 25m 6s | |
| CSGO-uyhZj-vMX5x-qG69Q-PGAKF-BoL2G | 8/14/4 | 78.9 | 0.72 | 2026-06-22 17:23:20 · 21m 53s | |
| CSGO-S5G2p-Styqe-dFLNh-hkJQL-P9zkG | 6/13/3 | 45.9 | 0.36 | 2026-06-22 16:56:15 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.