Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yRNM9-mB2kw-Ykypz-akoCm-XPmoE | 10/7/1 | 84.6 | 1.52 | 2026-07-05 14:49:51 · 12m 43s | |
| CSGO-Jk4bA-kJAeT-yebeQ-FAoX4-LB6iL | 25/17/3 | 98.6 | 1.48 | 2026-07-05 10:32:17 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.