Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ya3VO-i5QvR-9ZzSD-6Jz8D-9TxoO | 18/16/6 | 100.2 | 1.20 | 2026-07-03 19:55:49 · 30m 21s | |
| CSGO-5v8tR-6bbrO-zbrPs-3WkY4-VUPRO | 15/17/8 | 90.7 | 1.13 | 2026-06-30 17:04:56 · 29m 52s | |
| CSGO-77ZRM-NannP-HsDPM-yF3C4-2zYUN | 18/17/4 | 97.1 | 1.15 | 2026-06-26 23:40:27 · 31m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.