Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oHKn4-cCT9w-RSits-V5aqp-XsONN | 16/9/3 | 82.1 | 1.43 | 2026-06-24 21:18:39 · 24m 16s | |
| CSGO-2jt4V-cwcRK-ONzGq-H2JHO-m7oJN | 26/21/7 | 100.7 | 1.32 | 2026-06-24 20:28:08 · 47m 22s | |
| CSGO-itXDT-QvkJQ-HTNBw-LVi7Y-jkiaB | 11/4/1 | 97.6 | 1.85 | 2026-06-17 09:23:28 · 14m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.