Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUHPb-Kbjra-5LUFR-9Qffu-A3VTB | 23/17/2 | 85.5 | 1.31 | 2026-06-28 15:55:04 Β· 36m 7s | |
| CSGO-pOsNr-PRC92-5pTNM-wzOwv-vMUSH | 30/9/8 | 169.4 | 2.41 | 2026-06-25 15:39:26 Β· 24m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.