Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7cyfQ-djiVy-4iKzv-8rvq7-6pe8E | 28/17/8 | 119.7 | 1.66 | 2026-07-04 20:18:15 · 38m 36s | |
| CSGO-hmztT-ix7HM-S92XB-QVJiY-FQSuK | 14/14/2 | 73.7 | 0.93 | 2026-07-03 17:19:58 · 29m 1s | |
| CSGO-yDFaa-pfLbU-3SQ7k-jpOME-cpEVF | 17/18/8 | 88.0 | 1.14 | 2026-07-02 18:11:57 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.