Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CRjvu-tvX6P-48zD5-ucZnn-M4R4M | 16/16/0 | 100.4 | 1.17 | 2026-07-06 20:51:49 · 22m 1s | |
| CSGO-a3SuZ-co5zT-yqJXA-rQEjj-APxDK | 15/14/4 | 75.5 | 1.07 | 2026-06-30 19:03:49 · 29m 43s | |
| CSGO-fMn2U-ZL2tv-sXF4Y-TDmox-SMOtQ | 19/19/5 | 94.1 | 1.13 | 2026-06-25 21:32:35 · 48m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.