Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3C2HM-vKnZP-JkPUW-BAxyW-zakoE | 5/15/5 | 50.1 | 0.46 | 2026-07-03 16:52:07 · 20m 57s | |
| CSGO-C8Wfn-iMC3M-iC4ny-qW5GN-Pn6nM | 17/11/6 | 72.2 | 1.32 | 2026-06-30 11:23:03 · 33m 43s | |
| CSGO-tPi8o-JxHaN-oYFTD-Lorw4-5UVzE | 15/14/3 | 91.4 | 1.17 | 2026-06-26 10:05:22 · 19m 46s | |
| CSGO-4ztZU-3NhwD-yF4yE-E9fbc-4YKsE | 14/9/6 | 93.7 | 1.38 | 2026-06-12 11:03:00 · 22m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.