Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjEkO-UajLy-8xAKf-d7k8p-JttiB | 7/3/2 | 39.2 | 1.23 | 2026-07-03 16:25:57 · 15m 5s | |
| CSGO-H56OZ-D4xHj-RAA8A-VUQ5a-Y6TvD | 12/13/6 | 81.4 | 1.03 | 2026-06-30 22:45:31 · 24m 47s | |
| CSGO-d4iu3-O695a-XUyUj-pb4My-wVC7K | 24/15/5 | 110.8 | 1.55 | 2026-06-30 01:29:45 · 31m 50s | |
| CSGO-fvOpH-yrmAj-hQMo3-D87Hi-G4R4M | 22/18/3 | 96.0 | 1.32 | 2026-06-27 22:21:46 · 37m 10s | |
| CSGO-4n3hY-ouhEN-EY344-s72aq-bNmkP | 10/5/0 | 67.9 | 1.28 | 2026-06-26 02:15:49 · 8m 37s | |
| CSGO-UX3LQ-skyNu-2TZ5b-jDnVf-h5EiJ | 11/2/1 | 77.9 | 1.60 | 2026-06-20 00:33:51 · 19m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.