Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EasHY-Bqne8-58tVR-Su7c2-tezYP | 11/7/4 | 74.1 | 1.26 | 2026-07-06 10:33:47 · 24m 55s | |
| CSGO-Rinmx-8mSMj-TWwEr-Eh8Cd-CuybE | 14/8/4 | 97.5 | 1.46 | 2026-06-28 13:07:40 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.