Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eh2vF-G8S5Y-GkKsK-TQN6v-RWjXM | 18/20/4 | 69.5 | 1.02 | 2026-07-03 19:10:15 · 41m 31s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 20/14/1 | 69.8 | 1.32 | 2026-06-24 19:04:38 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.