Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SkC3v-Z5TkC-WKef4-LiTWT-jHR7B | 12/13/7 | 93.6 | 1.16 | 2026-06-29 19:42:43 · 29m 16s | |
| CSGO-Z4sWh-wkxJ7-Tb4fa-J6miB-7TQ7B | 13/16/2 | 71.2 | 0.98 | 2026-06-27 13:57:18 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.