Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apLBt-Y6O4h-bqOkT-QFJSx-BfhLJ | 17/16/8 | 79.6 | 1.22 | 2026-06-30 20:12:52 Β· 42m 53s | |
| CSGO-PUkZr-JH3S6-M6QHm-Xqbqu-7MnQD | 15/13/9 | 84.7 | 1.30 | 2026-06-30 19:39:04 Β· 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.