Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pcdpa-RvWJR-8Nsjt-Jynzh-pE26A | 17/20/6 | 69.9 | 1.06 | 2026-07-06 19:50:00 · 37m 16s | |
| CSGO-AFY9z-K9bAy-TujP6-wV8Lt-7MnQD | 7/6/5 | 50.7 | 1.21 | 2026-07-06 19:20:36 · 17m 21s | |
| CSGO-VDzad-DSc9n-ezQPP-td7iL-Vb37M | 17/10/5 | 77.8 | 1.35 | 2026-07-02 21:36:04 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.