Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DbOTw-DPKKZ-9ziCc-qZ8Hf-2PDRE | 6/15/2 | 46.9 | 0.38 | 2026-06-26 09:14:59 · 21m 56s | |
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 14/26/10 | 59.0 | 0.69 | 2026-06-25 19:15:04 · 50m 28s | |
| CSGO-MrPtY-WeNdN-cfK24-7vCd2-KeS8N | 5/4/0 | 55.3 | 1.09 | 2026-06-25 19:01:32 · 11m 4s | |
| CSGO-mQvuB-7qXSe-OpayE-uodz2-VeruL | 16/17/4 | 68.6 | 1.05 | 2026-06-21 11:10:44 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.