Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJsqe-ayK7b-qNMBt-Nm664-cpxMM | cs_italy |
22/12/5 | 133.7 | 1.75 | 2026-07-07 03:51:12 · 25m 59s |
| CSGO-Wukdj-K6C7U-3mJCe-5haDa-UjenL | 22/13/5 | 100.7 | 1.55 | 2026-07-07 02:39:14 · 30m 4s | |
| CSGO-smfHr-VDqOq-rCJLr-XK3Oj-6i8LK | 18/12/3 | 78.4 | 1.34 | 2026-06-28 03:56:31 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.