Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rZNej-GVbzJ-AohqR-tHOOT-X7YpG | 18/24/14 | 89.9 | 1.07 | 2026-07-04 20:09:01 · 48m 10s | |
| CSGO-AfdXP-baKZe-qqynk-F6qoZ-VmeqA | 17/11/4 | 108.9 | 1.66 | 2026-06-25 17:01:57 · 23m 43s | |
| CSGO-4HvPc-ukoDh-Gxbue-RxivG-FJiPK | 18/16/7 | 102.5 | 1.30 | 2026-06-15 23:40:36 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.