Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z2Coi-8nZam-PAwCJ-RVOmO-M8MkO | 17/9/2 | 83.9 | 1.46 | 2026-07-02 12:04:23 · 25m 16s | |
| CSGO-9wZZw-hciRs-U2K8P-9RHB4-dfVvD | 17/16/7 | 90.6 | 1.19 | 2026-06-28 21:47:57 · 36m 31s | |
| CSGO-5zppe-uGAkw-Ju5GM-BsQHn-x3JPJ | 28/18/3 | 107.7 | 1.59 | 2026-06-26 16:20:24 · 40m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.