Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PhLhM-4u3NJ-Hfz3k-8tNLN-cHLHA | 3/4/1 | 48.3 | 0.82 | 2026-07-05 10:21:08 · 7m 51s | |
| CSGO-XYjKF-4VXnz-osFFa-ym59Y-huxwQ | 25/19/11 | 133.7 | 1.64 | 2026-06-29 20:06:29 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.