Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6i9FX-pSnpq-E7nJ9-Bh5Mk-6inHB | 21/25/7 | 77.4 | 0.96 | 2026-07-03 17:52:14 · 47m 5s | |
| CSGO-JjwAd-sBSFG-6FC2H-XROCP-uwzpH | 15/18/4 | 70.6 | 1.02 | 2026-07-03 17:17:11 · 32m 21s | |
| CSGO-L8RNU-7zBsy-VvEaY-yftTk-WXEFN | 23/19/8 | 106.8 | 1.45 | 2026-07-02 14:42:04 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.