Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mZ8oD-CouNP-7t3qp-7KzH6-7eVCP | 11/18/4 | 61.6 | 0.71 | 2026-07-09 16:44:01 · 34m 43s | |
| CSGO-ynt9a-XiAFS-qvmRd-Wn95t-4rVrC | 19/11/5 | 106.0 | 1.70 | 2026-07-02 18:58:44 · 25m 5s | |
| CSGO-EkFkC-zUx69-8fNWc-nyuN6-wyTaK | 20/16/2 | 104.1 | 1.42 | 2026-07-02 18:26:16 · 29m 28s | |
| CSGO-pfFGp-BpWH8-KWntw-kRuF8-eAFKO | 19/17/5 | 94.1 | 1.26 | 2026-07-02 17:47:49 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.