Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LH3S2-tk7LC-C7Rpz-YiYDq-E4aNE | 18/18/4 | 64.5 | 0.99 | 2026-07-03 11:35:13 · 41m 53s | |
| CSGO-K48wh-76Cjs-YOY8X-uENJY-4EacP | 20/22/7 | 81.4 | 1.10 | 2026-07-01 21:46:18 · 38m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.