Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JSHvW-jju2N-uqWOt-iFHR6-tBCJC | 5/16/1 | 34.6 | 0.23 | 2026-07-03 20:46:37 · 30m 30s | |
| CSGO-C8Js2-V7bD6-6NOrU-2Nbpn-m3taL | 13/14/4 | 54.0 | 0.92 | 2026-07-03 02:23:51 · 36m 17s | |
| CSGO-eRuDz-mBZhu-J2Z9s-26v7b-KQM6H | 18/17/4 | 88.8 | 1.16 | 2026-06-25 17:40:11 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.