Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bnxUJ-QaDSp-RGqiy-HnUQE-VUeZH | 14/11/4 | 80.8 | 1.24 | 2026-06-28 14:13:19 · 31m 51s | |
| CSGO-XsYHA-TSfiC-YGfy3-mq8xA-bKbtH | 15/8/2 | 99.9 | 1.53 | 2026-06-28 13:34:52 · 25m 19s | |
| CSGO-T4TDJ-n7WT9-OjikT-sX6Fo-uC8rN | 14/16/10 | 99.1 | 1.27 | 2026-06-28 13:05:38 · 23m 54s | |
| CSGO-tzUGF-HWDOL-m9ydF-Ow4jc-5YQhG | 20/14/3 | 71.7 | 1.26 | 2026-06-22 20:25:26 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.