Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AXu3L-Lf9LO-zBybd-QnY5J-28CBM | 10/14/6 | 72.5 | 0.85 | 2026-07-03 23:52:49 · 24m 44s | |
| CSGO-Q2szF-jnsat-UYvBj-KOyTe-KtcZH | 12/10/7 | 74.5 | 1.14 | 2026-07-03 22:56:00 · 27m 42s | |
| CSGO-6m9JJ-EPtGT-PFA4k-AfTmq-3MEKO | 24/11/5 | 108.0 | 1.70 | 2026-06-30 00:53:16 · 31m 2s | |
| CSGO-HW94C-MBEjV-Q4HLa-tXbAQ-6GLXL | 12/11/4 | 66.5 | 1.11 | 2026-06-28 22:11:04 · 31m 27s | |
| CSGO-BMNzx-AAcRB-y4Pco-Qq6ou-rfdZH | 25/17/6 | 90.5 | 1.48 | 2026-06-15 20:49:26 · 54m 42s | |
| CSGO-9b3Xp-AYXMq-qztXB-RjXaE-RdNEL | 30/20/5 | 91.6 | 1.46 | 2026-06-10 20:41:19 · 53m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.