Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Tifq-XC46N-uhRTU-uVXcJ-p8SKF | 2/17/2 | 18.6 | 0.01 | 2026-06-24 20:12:12 · 28m 50s | |
| CSGO-fxeGu-8vUG6-KXBnd-EmvbL-DSchQ | 7/14/4 | 44.1 | 0.66 | 2026-06-24 19:37:14 · 32m 37s | |
| CSGO-CGCpY-uJJDN-cyU6z-pHHkF-moyHL | 4/18/6 | 33.5 | 0.29 | 2026-06-24 19:04:01 · 31m 31s | |
| CSGO-yqMni-mqScZ-ZDNAL-pTCZp-FiywQ | 8/20/3 | 39.1 | 0.49 | 2026-06-23 19:34:07 · 29m 12s | |
| CSGO-w4Bdj-DY8Sj-VvARM-NpQBE-kAoQD | 4/16/1 | 26.2 | 0.26 | 2026-06-23 19:00:19 · 31m 8s | |
| CSGO-94fZE-bvOYd-bMrJ7-8fdCY-4EacP | 4/12/2 | 25.9 | 0.48 | 2026-06-23 18:38:12 · 20m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.