Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NzDb5-yP8rF-ZCfNh-ThKkV-rRXXC | 9/18/6 | 62.7 | 0.66 | 2026-06-26 21:31:55 · 38m 1s | |
| CSGO-6rBKs-DBMpV-cqFn8-kkOFM-HoRqJ | 10/15/4 | 71.8 | 0.81 | 2026-06-26 20:58:21 · 30m 28s | |
| CSGO-MJQvA-hbqNm-fXtdm-D3tpB-z9H5O | 25/16/3 | 92.5 | 1.55 | 2026-06-24 22:49:45 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.