Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZTBnf-yoQxP-qzJZM-SqNsi-LPGCF | 27/21/5 | 77.1 | 1.22 | 2026-06-24 20:58:29 · 51m 19s | |
| CSGO-9JTXR-sxRvH-BQOfM-TZdor-xCZAB | 10/15/6 | 63.0 | 0.76 | 2026-06-24 17:16:04 · 35m 11s | |
| CSGO-aWhvT-sQyiu-bUZjP-Bh3bb-LQSuK | 17/18/6 | 85.3 | 1.09 | 2026-06-23 18:28:17 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.