Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ncrOp-3Dw7t-kGBc2-fG5bF-bJQBD | 23/13/8 | 116.1 | 1.62 | 2026-06-25 10:26:12 · 34m 50s | |
| CSGO-3C9cJ-BtKPx-TbfDT-vqSro-rDN6H | 18/17/6 | 80.0 | 1.13 | 2026-06-21 09:42:59 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.