Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QNuzP-nOoAG-Y5LpV-bkM7x-V27vO | 15/11/3 | 81.7 | 1.30 | 2026-06-21 21:02:19 · 31m 48s | |
| CSGO-eNXKz-ibVxf-STAwH-Jh3vD-7JxbE | 22/17/10 | 104.4 | 1.54 | 2026-06-13 22:12:38 · 38m 11s | |
| CSGO-tDMoP-WjkCJ-3PeoC-3JT96-9oQuK | 25/15/6 | 87.2 | 1.44 | 2026-06-11 11:13:50 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.