Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YSS8G-CBvFX-9NyKY-Jpu4P-P8o3B | 9/15/3 | 71.1 | 0.73 | 2026-06-27 16:55:19 · 22m 29s | |
| CSGO-tG3qz-sySiO-WKrQQ-LzupF-59qBE | 15/7/4 | 91.4 | 1.56 | 2026-06-26 22:27:31 · 20m 53s | |
| CSGO-XYJQb-oNn9b-y8VVB-wRP2J-SyCJC | 6/15/5 | 46.7 | 0.57 | 2026-06-20 12:28:37 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.