Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-da4uL-URwHC-arton-S74xU-buxwQ | 10/18/3 | 77.4 | 0.60 | 2026-07-05 14:54:28 · 25m 27s | |
| CSGO-HrG9J-NJaU8-VNQsB-aV3jd-tF7yD | 24/22/5 | 93.0 | 1.14 | 2026-06-27 21:54:29 · 42m 51s | |
| CSGO-xFVP4-UCZeC-6sBdp-dTNpJ-pJvnC | 23/22/4 | 102.6 | 1.23 | 2026-06-22 19:12:36 · 44m 6s | |
| CSGO-bySPG-NDOWr-ZaAJ4-x4eSL-HcyMM | 23/13/7 | 113.6 | 1.51 | 2026-06-14 15:27:25 · 36m 58s | |
| CSGO-npR7p-UxDkN-OTHjC-RPWmb-D6syM | 17/14/5 | 116.8 | 1.39 | 2026-06-14 14:53:25 · 30m 2s | |
| CSGO-kJORJ-vMZ8w-o7t3L-7CY7X-568CH | 17/20/4 | 82.5 | 0.99 | 2026-06-07 19:10:39 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.