Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BGP4y-cPKEx-GbbMu-OyURQ-aRFZG | 14/6/1 | 95.8 | 1.48 | 2026-06-27 21:00:54 · 22m 52s | |
| CSGO-DqRAP-ZKP6D-oBcrs-Ak44V-bawDK | 22/13/0 | 115.7 | 1.59 | 2026-06-25 21:18:47 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.