Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8s9p-OdWtV-e4GS3-3pGUT-nwAAA | 15/15/8 | 73.2 | 1.05 | 2026-07-05 19:58:07 · 40m 7s | |
| CSGO-a35PN-kfQ64-Z8aDO-yN6im-M4R4M | 19/14/11 | 85.2 | 1.42 | 2026-07-01 19:45:55 · 31m 49s | |
| CSGO-qCLNv-j9yP3-4rPYs-Mtr8V-eZhzO | 19/17/4 | 69.0 | 1.18 | 2026-06-20 19:28:14 · 40m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.