Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nvp9t-9ZzRZ-uGrU9-NX9kS-JbtSJ | 18/17/2 | 76.3 | 1.04 | 2026-06-10 21:18:43 · 32m 13s | |
| CSGO-ytLMZ-vTxAW-NA3eK-ZuvkL-2wPcF | 18/8/2 | 112.3 | 1.87 | 2026-06-10 20:52:06 · 23m 20s | |
| CSGO-tKEdG-EXMAc-QJpTb-EVRq7-2TryM | 8/15/4 | 52.6 | 0.63 | 2026-06-10 20:11:58 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.