Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8a4ns-KjFST-Fy4YP-Ou8jp-isMHA | 13/18/6 | 69.1 | 0.85 | 2026-07-04 20:36:16 · 36m 48s | |
| CSGO-FcwNq-uQDBm-TDVwj-W7sG8-moi9Q | 16/13/7 | 94.8 | 1.18 | 2026-07-04 19:48:04 · 40m 35s | |
| CSGO-CJizh-nCMNy-Yvexq-ZLCS3-VeruL | 15/12/4 | 99.4 | 1.21 | 2026-07-04 19:12:26 · 27m 9s | |
| CSGO-MX626-z7sBZ-GGRU2-nmiYu-yCfyC | 17/13/6 | 91.1 | 1.41 | 2026-07-04 18:16:24 · 33m 31s | |
| CSGO-QbuFZ-QyAta-3ExwO-DVoM5-FVoxA | 16/10/4 | 100.9 | 1.63 | 2026-06-27 18:43:44 · 34m 7s | |
| CSGO-qTLv4-ZVruO-npkMO-nHoQW-T6TvD | 10/14/5 | 88.2 | 1.04 | 2026-06-27 18:03:44 · 14m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.