Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WD4Pw-3aAzR-fsNRs-hNT79-6xEOP | 17/18/4 | 80.9 | 1.04 | 2026-06-30 16:15:06 · 35m 1s | |
| CSGO-bNfzP-TD2qd-A2uNQ-9MVce-ptHrL | 17/19/4 | 74.4 | 1.06 | 2026-06-25 17:14:14 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.