Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X4vBM-fwZH7-PF2m6-4POW6-mqbNE | 24/10/2 | 104.5 | 1.66 | 2026-07-08 19:06:43 · 30m 10s | |
| CSGO-GTwpJ-j6Sm5-2mXws-EOafn-QiHvM | 15/17/8 | 85.8 | 1.08 | 2026-07-04 19:36:05 · 37m 19s | |
| CSGO-QbiUi-sXaEL-Snk4G-xbPzX-Bkb3K | 10/17/8 | 61.6 | 0.77 | 2026-06-30 20:29:56 · 34m 20s | |
| CSGO-OrG2f-5kntm-bfJJf-9KVh4-pVMQC | 15/16/4 | 63.8 | 0.98 | 2026-06-30 19:36:43 · 30m 21s | |
| CSGO-ry8FS-ABXNS-6piiF-2mZ5T-3krFF | 11/10/7 | 75.8 | 1.28 | 2026-06-30 19:02:44 · 24m 10s | |
| CSGO-Gi6NT-rfQ59-xOanG-dbTZc-wup3B | 12/17/6 | 84.3 | 0.79 | 2026-06-27 20:44:33 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.