Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ew65E-3XsfO-8DW4k-q7bMp-AYEyB | 9/15/9 | 70.2 | 0.87 | 2026-06-30 19:04:21 · 32m 54s | |
| CSGO-OeKkk-i4PoT-mALve-R5WaE-FTBtG | 27/23/4 | 77.7 | 1.20 | 2026-06-26 22:08:00 · 56m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.