Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q6kQr-Y3GYZ-bJKVB-HaG8Q-jmFOP | 18/10/4 | 76.2 | 1.48 | 2026-07-03 23:07:57 · 29m 29s | |
| CSGO-5O4CX-F4CPo-5D3UD-FZ4jf-LkBAA | 14/16/3 | 72.7 | 0.94 | 2026-07-03 21:25:35 · 36m 37s | |
| CSGO-bHaT5-5qhvE-Q6ZHE-O3iJt-NWqNO | 10/14/5 | 99.6 | 0.95 | 2026-06-27 13:23:48 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.