Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8GNUQ-jOn8y-sQ4Hd-qULmA-BL4VH | 13/14/8 | 77.6 | 1.15 | 2026-06-30 21:22:33 · 37m 51s | |
| CSGO-QTV7Y-ySAEu-7xP6a-7BvcR-7aUeL | 20/24/6 | 68.3 | 0.94 | 2026-06-21 05:10:53 · 49m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.