Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7r27x-dqmmw-evceB-t9BKk-TYTSH | 9/14/7 | 84.2 | 0.82 | 2026-06-19 21:09:33 · 27m 0s | |
| CSGO-3Mj2P-SQP3i-nDs2d-Zqp3X-BRaJD | 28/20/9 | 98.7 | 1.44 | 2026-06-18 20:56:11 · 55m 18s | |
| CSGO-NmSCi-qkrvN-GsTbb-OQxMi-tDDmQ | 19/11/2 | 79.1 | 1.37 | 2026-06-09 19:13:50 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.