Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xAVa5-3UUAq-xhAnm-KkPdA-8xLDR | 20/19/10 | 107.3 | 1.32 | 2026-07-04 19:44:58 · 35m 13s | |
| CSGO-z7BWB-XOuGe-bqEfd-MPm7Q-WmPhG | 1/14/3 | 28.0 | -0.07 | 2026-07-04 19:13:08 · 25m 14s | |
| CSGO-Vtw9U-FJV3v-cB5G8-3RwtA-zKkXM | 13/14/7 | 70.5 | 1.05 | 2026-07-03 17:44:51 · 40m 58s | |
| CSGO-LYXHo-vQRyi-v6unK-NcAQT-6a4mA | 11/17/8 | 55.8 | 0.75 | 2026-06-30 20:40:34 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.