Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mtsFQ-9RumG-xTddB-KDmHf-OFSiA | 14/25/7 | 56.5 | 0.70 | 2026-06-30 18:34:21 · 47m 9s | |
| CSGO-sXp4R-KxVH7-PALLT-3JBcX-75mAL | 8/18/8 | 63.4 | 0.64 | 2026-06-12 23:17:42 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.