Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAZ2D-kGXxN-arbCW-WzktH-ZcnwG | 33/21/8 | 114.7 | 1.67 | 2026-07-02 17:39:36 · 50m 22s | |
| CSGO-6uRHV-HcWeD-EhBcu-pMKJH-sH2cQ | 16/11/3 | 76.8 | 1.34 | 2026-06-26 22:23:08 · 31m 52s | |
| CSGO-rLUYv-wwL2w-bvVqN-YPTpK-sbjsF | 14/17/5 | 66.0 | 0.90 | 2026-06-26 20:54:08 · 37m 31s | |
| CSGO-O4Yia-abxSa-Sqdb4-dowe6-LzHCF | 26/12/3 | 130.1 | 1.95 | 2026-06-15 18:53:46 · 31m 11s | |
| CSGO-NHzPY-Y8Kcy-VBc43-awCME-OA7dK | 10/13/1 | 59.9 | 0.69 | 2026-06-15 18:26:57 · 24m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.