Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RAhjq-V8YkP-nGhkM-iCWOQ-r7oJN | 18/17/6 | 86.5 | 1.19 | 2026-07-03 18:49:09 · 27m 18s | |
| CSGO-5ScZs-5zjt5-TXZTU-pbNvc-NuHaA | 25/22/9 | 87.7 | 1.26 | 2026-06-26 22:02:40 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.