Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-STToh-jn8qi-sqFpP-NsstU-URqmJ | 28/20/4 | 87.2 | 1.39 | 2026-06-26 19:03:45 · 40m 5s | |
| CSGO-3OGGp-ZXFdV-PNC2G-xKyd8-cAhaB | 4/14/0 | 38.2 | 0.25 | 2026-06-26 04:36:14 · 24m 31s | |
| CSGO-vraFc-DB2HF-sXYec-NwwPz-FB6iL | 13/15/4 | 79.6 | 1.05 | 2026-06-22 12:50:02 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.